Passline
(NOTE: Passline bets must be made before the Dealer establishes
his Point.)
The Dealer starts the game by rolling his Point: If he rolls
7 or 11, everyone on the line wins. If he rolls 2, 3 or 12
(CRAPS) everybody on the line loses. Any other number is the
Dealer Point. The Shooter now has one roll to beat this Point:
If the Shooter beats the Dealer Point he and everyone on the
Passline rolls a new Point and the same Shooter tries again
to beat it. Ties push and the Dealer rolls a new Point and
the same Shooter tries again. If the Shooter doesn't beat
the Point, he and all Passline bets lose. The Dealer now starts
over and rolls a new point, rotating the dice clockwise to
the next Shooter.
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Field
One bet gets you all the numbers listed, one of those numbers
must come up on the very next roll of the dice after the bet
is placed. (Field is available to bet anytime, even on Dealer's
Comeout Point.)
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