Craps Table - Rules
At the start,
the shooter rolls the dice, and this beginning roll is called a "come-out"
roll. The shooter continues making "come-out" rolls until something
OTHER than a 2, 3, 7, 11, or 12 shows up. When this happens, the
number rolled is called the "point." So if a shooter rolls
a 2, 7, and then an 8, the 8 becomes the point. Then, the shooter
continues to roll the dice until the point (in this case, 8) repeats,
or a 7 comes up. When either of these things happen, that particular
round of play is over, and the shooter makes a new come-out roll.
The game is tracked
using a plastic "puck." The puck is black on one side, and white
on the other. If the puck is turned black side up, it simply means
that the shooter is making a come-out roll. After the shooter makes
a point, the puck is flipped over, with the white side up, and placed
in a box that corresponds to the point.
Typical
Layout of Craps Table
Prior to the "come-out" roll
a player must make a wager on the pass line or don't pass line.
After shooter has established the "point" players can also place "odds
bets. A quick breakdown is included below:
Pass Line
An even money bet, made on the first roll
of the dice (known as the "come-out roll"). You win if a 7 or 11 roll,
or lose if 2, 3, or 12 roll (also known as "craps"). Any other number
that rolls becomes the "point" and the point must roll again before
a 7 to win. |
Don't Pass Line
An even money bet, which is the opposite
of the pass line bet. You lose on the "come out roll" if if the shooter
rolls a 7 or 11. You win on a 2 or 3. A 12 is a tie. Once a point
is established, you lose if the point is thrown and win if a 7 rolls. |
Come Bets
Made anytime after the first roll when
the shooter has a point to make. You win on 7 or 11 and lose on 2,
3, or 12. Any other number becomes your "come point" and must be repeated
for you to win before a 7 rolls. |
Don't Come Bets
Made anytime after the first roll when
a shooter has a point to make. It is the opposite of the come bet.
You win if a 2 or 3 roll (12 is a tie), and lose if 7 or 11 roll.
Any other number becomes your "come point" and if repeated you lose.
If a 7 rolls you win. |
Field Bets
A one roll bet. You win even money on
3, 4, 9, 10, 11. You win 2 to 1 on 2 and 12. You lose on 5, 6, 7,
or 8. |
Big 6 and Big 8
These are a bet that the
appropriate number (6 or 8) will be rolled before the next seven.
It pays even money.
|
Any Seven
You win if a seven is rolled
on the first throw after you have placed your bet.
|
Hardways
A hardway bet is not a one roll bet. You
are betting that the shooter rolls a pair. Hardways win if the dice
roll as a pair and lose if a 7 rolls or a number is thrown "the easy
way." Example: If you bet a hard 8 and the dice roll 4,4 you win.
If the dice roll "easy" 5,3 or 6,2 you lose. |
Craps
You win if a 2, 3 or 12
is rolled on the first throw after you have placed your bet.
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Eleven
You win if an 11 is
rolled on the first throw after you have placed your bet.
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Place Bets
Once a shooter makes
a point, you may make a "place bet" on 4, 5, 6, 8, 9, and 10.
If the shooter rolls any of these numbers before a 7 you win the
following payoffs on
our tables: even money on the 6 or 8, 3 to 2 on the 5 or 9, 2 to
1 on the 4 or 10.
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