Craps Table  Rules
At the start,
the shooter rolls the dice, and this beginning roll is called a "comeout"
roll. The shooter continues making "comeout" rolls until something
OTHER than a 2, 3, 7, 11, or 12 shows up. When this happens, the
number rolled is called the "point." So if a shooter rolls
a 2, 7, and then an 8, the 8 becomes the point. Then, the shooter
continues to roll the dice until the point (in this case, 8) repeats,
or a 7 comes up. When either of these things happen, that particular
round of play is over, and the shooter makes a new comeout roll.
The game is tracked
using a plastic "puck." The puck is black on one side, and white
on the other. If the puck is turned black side up, it simply means
that the shooter is making a comeout roll. After the shooter makes
a point, the puck is flipped over, with the white side up, and placed
in a box that corresponds to the point.
Typical
Layout of Craps Table
Prior to the "comeout" roll
a player must make a wager on the pass line or don't pass line.
After shooter has established the "point" players can also place "odds
bets. A quick breakdown is included below:
Pass Line
An even money bet, made on the first roll
of the dice (known as the "comeout roll"). You win if a 7 or 11 roll,
or lose if 2, 3, or 12 roll (also known as "craps"). Any other number
that rolls becomes the "point" and the point must roll again before
a 7 to win. 
Don't Pass Line
An even money bet, which is the opposite
of the pass line bet. You lose on the "come out roll" if if the shooter
rolls a 7 or 11. You win on a 2 or 3. A 12 is a tie. Once a point
is established, you lose if the point is thrown and win if a 7 rolls. 
Come Bets
Made anytime after the first roll when
the shooter has a point to make. You win on 7 or 11 and lose on 2,
3, or 12. Any other number becomes your "come point" and must be repeated
for you to win before a 7 rolls. 
Don't Come Bets
Made anytime after the first roll when
a shooter has a point to make. It is the opposite of the come bet.
You win if a 2 or 3 roll (12 is a tie), and lose if 7 or 11 roll.
Any other number becomes your "come point" and if repeated you lose.
If a 7 rolls you win. 
Field Bets
A one roll bet. You win even money on
3, 4, 9, 10, 11. You win 2 to 1 on 2 and 12. You lose on 5, 6, 7,
or 8. 
Big 6 and Big 8
These are a bet that the
appropriate number (6 or 8) will be rolled before the next seven.
It pays even money.

Any Seven
You win if a seven is rolled
on the first throw after you have placed your bet.

Hardways
A hardway bet is not a one roll bet. You
are betting that the shooter rolls a pair. Hardways win if the dice
roll as a pair and lose if a 7 rolls or a number is thrown "the easy
way." Example: If you bet a hard 8 and the dice roll 4,4 you win.
If the dice roll "easy" 5,3 or 6,2 you lose. 
Craps
You win if a 2, 3 or 12
is rolled on the first throw after you have placed your bet.

Eleven
You win if an 11 is
rolled on the first throw after you have placed your bet.

Place Bets
Once a shooter makes
a point, you may make a "place bet" on 4, 5, 6, 8, 9, and 10.
If the shooter rolls any of these numbers before a 7 you win the
following payoffs on
our tables: even money on the 6 or 8, 3 to 2 on the 5 or 9, 2 to
1 on the 4 or 10.

